Forever Sim
140h 55mTime to 60 with no Legacy points
133h 12mWith the 15 points below
7h 43mSaved
16Points an account can spend

Times assume you play 4 h a day. Rested experience builds up while you are offline, so the less you play per day, the more Well Rested is worth.

Buy in this order

Each time your account earns a point, buy the next row. Each row shows your time to 60 with every point up to it. Talented moves your first talent point earlier, so that column drops from 10 to 5. Savings under 15 min are within the sim's noise (shown as ~0).

PointBuyFirst talent at To 60, 2 h a dayTo 60, 4 h a dayTo 60, 8 h a day Saved
1 Well Rested 1/5 level 10 124h 41m140h 17m149h 60m 37 min
2 Well Rested 2/5 level 10 123h 48m139h 46m149h 44m 31 min
3 Well Rested 3/5 level 10 122h 51m139h 10m149h 28m 36 min
4 Well Rested 4/5 level 10 121h 57m138h 41m149h 12m 29 min
5 Well Rested 5/5 level 10 120h 33m138h 06m148h 54m 34 min
6 Talented 1/5
Stopping at 6 points? Well Rested 4, Thrill 2 is 42 min faster.
level 9 120h 44m137h 56m148h 54m ~0
7 Talented 2/5 level 8 120h 05m136h 53m147h 32m 63 min
8 Talented 3/5 level 7 119h 47m136h 33m147h 08m 21 min
9 Talented 4/5 level 6 119h 06m135h 38m146h 08m 55 min
10 Thrill of Adventure 1/5 level 6 118h 50m135h 11m145h 40m 27 min
11 Talented 5/5 level 5 118h 22m134h 54m145h 16m 17 min
12 Thrill of Adventure 2/5 level 5 118h 15m134h 34m144h 54m 20 min
13 Thrill of Adventure 3/5 level 5 118h 01m134h 15m144h 29m 19 min
14 Thrill of Adventure 4/5 level 5 117h 42m133h 56m144h 09m 19 min
15 Thrill of Adventure 5/5 level 5 117h 31m133h 12m143h 34m 45 min

Point 16: nothing else in the Legacy trees speeds up leveling, so spend it on what you like.

The Legacy trees

Shared by every character on your account. Highlighted: the three that speed up leveling.

Professions

Master Chef 5 ranks · needs 5 spent
Working Overtime 5 ranks
Bartering 2 ranks · needs 5 spent
Dedicated Study 1 rank · needs 10 spent · needs Bartering
Bountiful Harvest 5 ranks
Performance Bonus 3 ranks · needs 5 spent · needs Bountiful Harvest
Coming 1 rank
Coming 1 rank · needs Coming
Luremaster 2 ranks · needs 5 spent

Adventuring

High Alert 2 ranks · needs 5 spent
Well Rested 5 ranks
Talented 5 ranks · needs 5 spent · needs Well Rested
Coming 1 rank
Coming 1 rank · needs Coming
Thrill of Adventure 5 ranks
Field Guide 3 ranks · needs 5 spent
Frequent Flier 1 rank · needs 10 spent · needs Field Guide
Field Medicine 2 ranks · needs 5 spent

PvP and social

For Great Honor 5 ranks · needs 5 spent
Gourmand 3 ranks
Permanence 2 ranks · needs 5 spent · needs Gourmand
Coming 1 rank
Coming 1 rank · needs Coming
The Quick and the Dead 2 ranks
Reagent Economy 1 rank · needs 10 spent · needs The Quick and the Dead
Reinforce 5 ranks
Diplomat 5 ranks · needs 5 spent

Well Rested Your rested experience accumulates 4–20% faster and your rested experience cap is increased by 4–20%.

Talented You gain talent points every level starting at level 9–5 instead of starting at level 10, but you still may not have more than 51 total talent points.

Thrill of Adventure You gain 1–5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

Earning points

81 points can be earned, but an account can spend only 16.

27Reach 25, 45 and 60 on each class
18Profession skill 150, 225 and 300
6Dungeons and raids
12PvP rank, reputation and Field of Honor
18Other
How this is worked out
  • Each first talent level (10 down to 5) has its own talent plan, simulated level by level. Levels before it are played without talents.
  • Thrill of Adventure takes 1% of max health and mana a rank off the rest after each kill (it heals over 10 s, during the walk to the next mob).
  • Rested experience: Classic rules (5% of a level every 8 h logged out in an inn, up to 150%, double experience from kills). Forever's server may differ; the game files do not say. Well Rested adds 4% a rank to both.
  • Grinding only: quest experience is not doubled by rested, so for a quester rested is worth less than shown.
  • The talent plans are not redone for each Thrill rank; a rank changes rest by seconds, not which talents win.