Forever Sim
140h 15mTime to 60 with no Legacy points
133h 01mWith the 15 points below
7h 14mSaved
16Points an account can spend

Times assume you play 4 h a day. Rested experience builds up while you are offline, so the less you play per day, the more Well Rested is worth.

Buy in this order

Each time your account earns a point, buy the next row. Each row shows your time to 60 with every point up to it. Talented moves your first talent point earlier, so that column drops from 10 to 5. Savings under 15 min are within the sim's noise (shown as ~0).

PointBuyFirst talent at To 60, 2 h a dayTo 60, 4 h a dayTo 60, 8 h a day Saved
1 Well Rested 1/5 level 10 124h 13m139h 29m149h 06m 46 min
2 Well Rested 2/5 level 10 123h 19m139h 12m149h 03m 17 min
3 Well Rested 3/5 level 10 122h 23m138h 38m148h 45m 33 min
4 Well Rested 4/5 level 10 121h 29m138h 05m148h 32m 33 min
5 Well Rested 5/5 level 10 120h 15m137h 31m148h 17m 33 min
6 Talented 1/5 level 9 120h 08m137h 03m147h 41m 29 min
7 Talented 2/5 level 8 119h 41m136h 23m146h 58m 39 min
8 Talented 3/5 level 7 119h 16m135h 50m146h 20m 33 min
9 Talented 4/5
Stopping at 9 points? Well Rested 5, Talented 2, Thrill 2 is 14 min faster.
level 6 118h 47m135h 13m145h 39m 37 min
10 Talented 5/5 level 5 117h 48m134h 26m144h 54m 46 min
11 Thrill of Adventure 1/5 level 5 117h 33m134h 19m144h 36m ~0
12 Thrill of Adventure 2/5 level 5 117h 45m133h 07m144h 13m 72 min
13 Thrill of Adventure 3/5 level 5 117h 32m133h 21m143h 51m ~0
14 Thrill of Adventure 4/5 level 5 117h 20m133h 20m143h 29m ~0
15 Thrill of Adventure 5/5 level 5 117h 03m133h 01m143h 06m 19 min

Point 16: nothing else in the Legacy trees speeds up leveling, so spend it on what you like.

The Legacy trees

Shared by every character on your account. Highlighted: the three that speed up leveling.

Professions

Master Chef 5 ranks · needs 5 spent
Working Overtime 5 ranks
Bartering 2 ranks · needs 5 spent
Dedicated Study 1 rank · needs 10 spent · needs Bartering
Bountiful Harvest 5 ranks
Performance Bonus 3 ranks · needs 5 spent · needs Bountiful Harvest
Coming 1 rank
Coming 1 rank · needs Coming
Luremaster 2 ranks · needs 5 spent

Adventuring

High Alert 2 ranks · needs 5 spent
Well Rested 5 ranks
Talented 5 ranks · needs 5 spent · needs Well Rested
Coming 1 rank
Coming 1 rank · needs Coming
Thrill of Adventure 5 ranks
Field Guide 3 ranks · needs 5 spent
Frequent Flier 1 rank · needs 10 spent · needs Field Guide
Field Medicine 2 ranks · needs 5 spent

PvP and social

For Great Honor 5 ranks · needs 5 spent
Gourmand 3 ranks
Permanence 2 ranks · needs 5 spent · needs Gourmand
Coming 1 rank
Coming 1 rank · needs Coming
The Quick and the Dead 2 ranks
Reagent Economy 1 rank · needs 10 spent · needs The Quick and the Dead
Reinforce 5 ranks
Diplomat 5 ranks · needs 5 spent

Well Rested Your rested experience accumulates 4–20% faster and your rested experience cap is increased by 4–20%.

Talented You gain talent points every level starting at level 9–5 instead of starting at level 10, but you still may not have more than 51 total talent points.

Thrill of Adventure You gain 1–5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

Earning points

81 points can be earned, but an account can spend only 16.

27Reach 25, 45 and 60 on each class
18Profession skill 150, 225 and 300
6Dungeons and raids
12PvP rank, reputation and Field of Honor
18Other
How this is worked out
  • Each first talent level (10 down to 5) has its own talent plan, simulated level by level. Levels before it are played without talents.
  • Thrill of Adventure takes 1% of max health and mana a rank off the rest after each kill (it heals over 10 s, during the walk to the next mob).
  • Rested experience: Classic rules (5% of a level every 8 h logged out in an inn, up to 150%, double experience from kills). Forever's server may differ; the game files do not say. Well Rested adds 4% a rank to both.
  • Grinding only: quest experience is not doubled by rested, so for a quester rested is worth less than shown.
  • The talent plans are not redone for each Thrill rank; a rank changes rest by seconds, not which talents win.