Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
+0.7%: Wrath deals 13% more damage, but it is only 2% of your damage.
Damage at 60: how much more damage you deal with the talent at full rank. Each talent is tested in a level-60 build of its own tree, in a 60-second fight that starts at full mana, played the way that tree is played: Balance and Restoration as a caster, Feral as Cat or Bear (whichever it helps more). The line under each number says where it comes from. Healing, tanking and utility are not scored.
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
+0.7%: Wrath deals 13% more damage, but it is only 2% of your damage.
Increases the periodic damage and healing done by your spells and abilities by 10%.
+2.4%: Moonfire ticks 10% harder. Insect Swarm ticks 10% harder.
Reduces the Mana cost of your damaging spells by 25%.
+20.1%: Without it, mana runs out 46 s into the 60 s fight; with it, mana lasts the whole fight. Starfire is cast 27% more often. Moonfire is cast 26% more often.
Increases the damage and critical strike chance of your Moonfire spell by 10%.
+4.4%: Moonfire crit chance +10 points. Moonfire hits 10% harder.
Increases your critical strike chance with spells and melee attacks by 4%.
+3.9%: Starfire crit chance +4 points. Moonfire crit chance +4 points.
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
+2.5%: Starfire misses 3 points less.
Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
+1.6%: Moonfire is cast 14% less often. Starfire is cast 4% more often.
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
+1.5%: Adds Insect Swarm, 9% of your damage. Starfire is cast 10% less often.
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
+6.2%: Starfire deals 5% more damage. Moonfire deals 10% more damage.
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
+8.9%: Starfire is cast 14% more often. Insect Swarm is cast 6% more often.
Increases the maximum number of targets you may have affected by Entangling Roots by 2.
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
+1.3%: Insect Swarm is cast 6% less often.
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
+0.7%: Wrath deals 26% more damage, but it is only 2% of your damage.
Increases the damage done by your Arcane and Nature spells by 10%.
+10.0%: Starfire hits 10% harder. Moonfire hits 10% harder.
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
+5.0%: Without it, mana runs out 57 s into the 60 s fight; with it, mana lasts the whole fight. Starfire is cast 5% more often. Starfire crit chance +2 points.
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
+5.9%: Maul is cast 19% more often.
Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
+0.5%: Swipe deals 30% more damage, but it is only 2% of your damage.
Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
+7.5%: Maul hits 10% harder.
Requires Bear Form, Dire Bear Form. Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
+6.5%: Maul crit chance +6 points. Auto attacks crit chance +7 points.
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
+5.4%: Maul hits 5% harder. Auto attacks hit 8% harder.
No tooltip in the game files yet (added by a hotfix).
+29.7%: Adds Lacerate, 27% of your damage. Maul is cast 28% less often.
No tooltip in the game files yet (added by a hotfix).
Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
+3.5%: Maul is cast 6% more often.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
+3.2%: Maul crit chance +3 points. Auto attacks crit chance +4 points.
Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
+3.4%: Maul crits 10% harder.
Increases damage done by your melee abilities on Bleeding targets by 10%.
+6.5%: Rip ticks 10% harder. Claw hits 10% harder.
Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
+25.3%: Adds Primal Bite, 29% of your damage. Maul is cast 30% less often.
Instantly convert Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
+12.9%: Claw is cast 35% more often. Ferocious Bite is cast 78% more often.
Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
+3.2%: Without it, mana runs out 50 s into the 60 s fight; with it, at 53 s. Starfire is cast 4% more often.
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 10%.
+10.0%: Starfire hits 10% harder. Moonfire ticks 10% harder.
Allows 50% of your Mana regeneration to continue while casting.
+7.0%: Without it, mana runs out 50 s into the 60 s fight; with it, at 53 s. Starfire is cast 8% more often. Moonfire is cast 4% more often.
Reduces the mana cost of all shapeshifting by 30%.
Reduces the threat generated by your Nature and Arcane spells by 30%.
Increases the effect of all your healing spells by 10%.
No tooltip in the game files yet (added by a hotfix).
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Increases the effect of your Rejuvenation spell by 15%.
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
When activated, your next Nature spell becomes an instant cast spell.
Increases your Spirit by 15%.
+4.4%: Without it, mana runs out 50 s into the 60 s fight; with it, at 53 s. Starfire is cast 6% more often.
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Increases the critical effect chance of your Regrowth spell by 50%.
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.