Forever Sim

Damage at 60: how much more damage you deal with the talent at full rank. Each talent is tested in a level-60 build of its own tree, in a 60-second fight that starts at full mana, played the way that tree is played: Balance and Restoration as a caster, Feral as Cat or Bear (whichever it helps more). The line under each number says where it comes from. Healing, tanking and utility are not scored.

Balance

Improved Wrath 5 ranks · tier 1

Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

+0.7%: Wrath deals 13% more damage, but it is only 2% of your damage.

Test details
Client data: CASTING_TIME -500 (flat) on Wrath; COST -50% on Wrath
What changed in the sim: Wrath (Rank 8) casts +29.5%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+0.7% Caster
In the sim
Genesis 5 ranks · tier 1

Increases the periodic damage and healing done by your spells and abilities by 10%.

+2.4%: Moonfire ticks 10% harder. Insect Swarm ticks 10% harder.

Test details
Client data: DOT +10% on Blessed Recovery, Entangling Roots, Insect Swarm, Lacerate, Moonfire, Pounce, Rake, Regrowth, and 3 more; DAMAGE +10% on Swiftmend
What changed in the sim: Rake (Rank 4) average tick +10.0%; Rip (Rank 6) average tick +10.0%
Tested in: Balance build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: -1.3%
Damage at 60
+2.4% Caster
In the sim
Moonglow 3 ranks · tier 2

Reduces the Mana cost of your damaging spells by 25%.

+20.1%: Without it, mana runs out 46 s into the 60 s fight; with it, mana lasts the whole fight. Starfire is cast 27% more often. Moonfire is cast 26% more often.

Test details
Client data: COST -25% on Entangling Roots, Hurricane, Insect Swarm, Moonfire, Nature's Grasp, Starfire, Thorns, Wrath
What changed in the sim: Insect Swarm (Rank 5) casts +22.0%; Moonfire (Rank 10) casts +26.1%; Starfire (Rank 7) casts +26.8%; Wrath (Rank 8) average hit -25.4%; Wrath (Rank 8) casts -35.1%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+20.1% Caster
In the sim
Improved Moonfire 2 ranks · tier 2

Increases the damage and critical strike chance of your Moonfire spell by 10%.

+4.4%: Moonfire crit chance +10 points. Moonfire hits 10% harder.

Test details
Client data: CRITICAL_CHANCE +10 (flat) on Moonfire; DAMAGE +10% on Moonfire; DOT +10% on Moonfire
What changed in the sim: Moonfire (Rank 10) average hit +10.0%; Moonfire (Rank 10) average tick +10.0%; Wrath (Rank 8) average hit +2.2%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+4.4% Caster
In the sim
Nature's Majesty 2 ranks · tier 2

Increases your critical strike chance with spells and melee attacks by 4%.

+3.9%: Starfire crit chance +4 points. Moonfire crit chance +4 points.

Test details
Client data: MOD_CRIT_PCT +4
What changed in the sim: Claw (Rank 5) crit chance +4.2 points; Melee crit chance +4.6 points; Rake (Rank 4) crit chance +3.8 points
Tested in: Balance build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: -0.9%
Damage at 60
+3.9% Caster
In the sim
Nature's Reach 2 ranks · tier 2

Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

+2.5%: Starfire misses 3 points less.

Test details
Client data: RANGE +20% on Entangling Roots, Faerie Fire, Hurricane, Insect Swarm, Moonfire, Starfire, Wrath; MOD_HIT_CHANCE +4; MOD_SPELL_HIT_CHANCE +4
What changed in the sim: Claw (Rank 5) crit chance -0.5 points; Claw (Rank 5) miss chance -3.4 points; Melee crit chance -1.0 points; Melee miss chance -3.9 points; Rip (Rank 6) casts -3.7%
Tested in: Balance build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +1.2%
Damage at 60
+2.5% Caster
In the sim
Improved Entangling Roots 3 ranks · tier 3

Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

Test details
Client data: DOT +75% on Entangling Roots
Tested in: Balance build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Roots break less: crowd control
Nature's Splendor 1 rank · tier 3

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

+1.6%: Moonfire is cast 14% less often. Starfire is cast 4% more often.

Test details
Client data: DURATION +3000 (flat) on Blessed Recovery, Moonfire, Rejuvenation; DURATION +6000 (flat) on Regrowth; DURATION +2000 (flat) on Insect Swarm
What changed in the sim: Insect Swarm (Rank 5) casts -6.4%; Moonfire (Rank 10) casts -14.2%; Starfire (Rank 7) casts +3.5%; Wrath (Rank 8) average hit -6.5%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+1.6% Caster
In the sim
Insect Swarm 1 rank · tier 4

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

+1.5%: Adds Insect Swarm, 9% of your damage. Starfire is cast 10% less often.

Test details
Client data: an ability you use (not passive); PERIODIC_DAMAGE +8; MOD_HIT_CHANCE -2
What changed in the sim: Insect Swarm (Rank 5) appears (3.8 casts, 17.1 DPS); Starfire (Rank 7) casts -10.5%; Wrath (Rank 8) average hit +4.4%; Wrath (Rank 8) casts -9.9%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+1.5% Caster
In the sim
Vengeance 5 ranks · tier 4

Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

+6.2%: Starfire deals 5% more damage. Moonfire deals 10% more damage.

Test details
Client data: CRIT_DAMAGE_BONUS +100% on Entangling Roots, Hurricane, Insect Swarm, Moonfire, Starfire, Wrath
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+6.2% Caster
In the sim
Improved Starfire 5 ranks · tier 4

Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

+8.9%: Starfire is cast 14% more often. Insect Swarm is cast 6% more often.

Test details
Client data: CASTING_TIME -500 (flat) on Starfire; PROC_TRIGGER_SPELL +15
What changed in the sim: Insect Swarm (Rank 5) casts +6.0%; Starfire (Rank 7) crit chance -0.5 points; Starfire (Rank 7) casts +13.6%; Wrath (Rank 8) average hit +7.4%; Wrath (Rank 8) casts +19.4%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+8.9% Caster
In the sim
Overgrowth 2 ranks · tier 5

Increases the maximum number of targets you may have affected by Entangling Roots by 2.

Test details
Client data: scripted (dummy aura) 2
Tested in: Balance build, level 60, vs Humanoid, cat rotation
Damage at 60
—
Not in the sim
Works through a server script the game files don't describe
Nature's Grace 1 rank · tier 5

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

+1.3%: Insect Swarm is cast 6% less often.

Test details
Client data: PROC_TRIGGER_SPELL +10
What changed in the sim: Insect Swarm (Rank 5) casts -5.6%; Wrath (Rank 8) average hit +16.5%; Wrath (Rank 8) casts +14.0%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+1.3% Caster
In the sim
Eclipse 3 ranks · tier 5

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

+0.7%: Wrath deals 26% more damage, but it is only 2% of your damage.

Test details
Client data: scripted (dummy aura) 0; scripted (dummy aura) -500; scripted (dummy aura) 2; scripted (dummy aura) 100
What changed in the sim: Starfire (Rank 7) crit chance -0.4 points; Wrath (Rank 8) average hit +11.0%; Wrath (Rank 8) casts +14.6%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+0.7% Caster
In the sim
Moonfury 5 ranks · tier 6

Increases the damage done by your Arcane and Nature spells by 10%.

+10.0%: Starfire hits 10% harder. Moonfire hits 10% harder.

Test details
Client data: MOD_DAMAGE_PERCENT_DONE +10
What changed in the sim: Insect Swarm (Rank 5) average tick +10.0%; Moonfire (Rank 10) average hit +10.0%; Moonfire (Rank 10) average tick +10.0%; Starfire (Rank 7) average hit +10.0%; Wrath (Rank 8) average hit +10.0%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+10.0% Caster
In the sim
Moonkin Form 1 rank · tier 7

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

+5.0%: Without it, mana runs out 57 s into the 60 s fight; with it, mana lasts the whole fight. Starfire is cast 5% more often. Starfire crit chance +2 points.

Test details
Client data: an ability you use (not passive); MOD_SHAPESHIFT +0; MECHANIC_IMMUNITY +0; TRIGGER_SPELL +0; scripted (dummy aura) 0; CHANCE_OF_SUCCESS +100% on Omen of Clarity; PROC_COOLDOWN -50% on Omen of Clarity
What changed in the sim: Starfire (Rank 7) crit chance +2.5 points; Starfire (Rank 7) casts +5.0%; Wrath (Rank 8) average hit -17.6%; Wrath (Rank 8) casts -16.4%
Tested in: Balance build, level 60, vs Humanoid, caster rotation
Damage at 60
+5.0% Caster
In the sim

Feral Combat

Ferocity 5 ranks · tier 1

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

+5.9%: Maul is cast 19% more often.

Test details
Client data: COST -50 (flat) on Maul, Primal Bite, Swipe; COST -5 (flat) on Claw, Rake
What changed in the sim: Claw (Rank 5) casts +12.4%; Ferocious Bite (Rank 5) casts +39.5%; Rip (Rank 6) casts -5.3%
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +4.7%
Damage at 60
+5.9% Bear
In the sim
Furor 5 ranks · tier 1

Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

Test details
Client data: scripted (dummy aura) 100; scripted (dummy aura) 100
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Damage at 60
—
Not in the sim
Works through a server script the game files don't describe
Feral Swiftness 2 ranks · tier 2

Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Test details
Client data: MOD_DODGE_PERCENT +4; scripted (dummy aura) 30
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Movement speed and dodge outdoors: shortens the run a little, which the planner does not count
Feral Instinct 3 ranks · tier 2

Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

+0.5%: Swipe deals 30% more damage, but it is only 2% of your damage.

Test details
Client data: EFFECT1 +15 (flat) on Prowl; DAMAGE +30% on Swipe
Tested in: Feral Combat build, level 60, vs Humanoid, bear rotation
Damage at 60
+0.5% Bear
In the sim
Brutal Impact 2 ranks · tier 2

Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

Test details
Client data: DURATION +1000 (flat) on Bash, Pounce; COOLDOWN -30000 (flat) on Bash
What changed in the sim: Claw (Rank 5) crit chance +0.5 points
Tested in: Feral Combat build, level 60, vs Humanoid, cat_bite rotation
Leveling speed at 60: +0.5%
Damage at 60
—
In the sim
Thick Hide 3 ranks · tier 2

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Test details
Client data: scripted (dummy aura) 200; scripted (dummy aura) 3
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Damage at 60
—
In the sim
Shredding Attacks 3 ranks · tier 3

Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

Test details
Client data: COST -18 (flat) on Shred; COST -30 (flat) on Lacerate
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Damage at 60
—
Not in the sim
Not modeled yet
Savage Fury 2 ranks · tier 3

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

+7.5%: Maul hits 10% harder.

Test details
Client data: DAMAGE +10% on Claw, Maul, Rake, Shred, Swipe; DOT +10% on Claw, Rake
What changed in the sim: Claw (Rank 5) average hit +10.0%; Rake (Rank 4) average hit +10.0%; Rake (Rank 4) average tick +10.0%
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +3.5%
Damage at 60
+7.5% Bear
In the sim
Feral Charge 1 rank · tier 3

Requires Bear Form, Dire Bear Form. Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

Test details
Client data: an ability you use (not passive); CHARGE +30; TRIGGER_SPELL +5
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
A charge that roots and interrupts: utility
Sharpened Claws 2 ranks · tier 3

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

+6.5%: Maul crit chance +6 points. Auto attacks crit chance +7 points.

Test details
Client data: MOD_CRIT_PCT +6
What changed in the sim: Claw (Rank 5) crit chance +6.0 points; Ferocious Bite (Rank 5) casts +10.5%; Melee average hit +1.2%; Melee crit chance +7.2 points; Rake (Rank 4) crit chance +6.5 points
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +5.8%
Damage at 60
+6.5% Bear
In the sim
Predatory Strikes 3 ranks · tier 4

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

+5.4%: Maul hits 5% harder. Auto attacks hit 8% harder.

Test details
Client data: scripted (dummy aura) 150; MOD_ATTACK_POWER +0
What changed in the sim: Claw (Rank 5) average hit +3.0%; Melee average hit +6.6%; Rake (Rank 4) average tick +6.4%; Rip (Rank 6) average tick +2.1%
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +3.4%
Damage at 60
+5.4% Bear
In the sim
Lacerate 1 rank · tier 4

No tooltip in the game files yet (added by a hotfix).

+29.7%: Adds Lacerate, 27% of your damage. Maul is cast 28% less often.

Test details
Client data: an ability you use (not passive); PERIODIC_DAMAGE +4; DUMMY +10
What changed in the sim: Lacerate (Rank 5) appears (8.8 casts, 41.4 DPS); Maul (Rank 7) average hit +9.9%; Maul (Rank 7) crit chance -1.8 points; Maul (Rank 7) casts -27.9%; Melee crit chance +2.1 points; Melee miss chance +0.5 points; Melee casts +49.9%
Tested in: Feral Combat build, level 60, vs Humanoid, bear rotation
Damage at 60
+29.7% Bear
In the sim
Predatory Discipline 1 rank · tier 4

No tooltip in the game files yet (added by a hotfix).

Test details
Client data: scripted (dummy aura) 20
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +3.4%
Damage at 60
+0.5% Cat
In the sim
Blood Frenzy 2 ranks · tier 4

Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

+3.5%: Maul is cast 6% more often.

Test details
Client data: scripted (dummy aura) 100; scripted (dummy aura) 100
What changed in the sim: Claw (Rank 5) casts -6.0%; Ferocious Bite (Rank 5) casts +74.2%; Rake (Rank 4) crit chance +1.1 points
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +2.6%
Damage at 60
+3.5% Bear
In the sim
Leader of the Pack 1 rank · tier 5

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.

+3.2%: Maul crit chance +3 points. Auto attacks crit chance +4 points.

Test details
Client data: scripted (dummy aura) 0
What changed in the sim: Claw (Rank 5) crit chance +3.3 points; Ferocious Bite (Rank 5) casts +5.5%; Melee crit chance +3.7 points; Rake (Rank 4) crit chance +3.3 points
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +2.6%
Damage at 60
+3.2% Bear
In the sim
Natural Instinct 2 ranks · tier 5

Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

+3.4%: Maul crits 10% harder.

Test details
Client data: CRIT_DAMAGE_BONUS +20% on Claw, Ferocious Bite, Lacerate, Maul, Pounce, Primal Bite, Rake, Ravage, and 3 more; MOD_SPELL_HEALING_OF_STAT_PERCENT +25
What changed in the sim: Claw (Rank 5) crit size +10.0%
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +2.5%
Damage at 60
+3.4% Bear
In the sim
Rend and Tear 5 ranks · tier 6

Increases damage done by your melee abilities on Bleeding targets by 10%.

+6.5%: Rip ticks 10% harder. Claw hits 10% harder.

Test details
Client data: scripted (dummy aura) 10
What changed in the sim: Claw (Rank 5) average hit +9.8%; Rake (Rank 4) average hit +5.6%; Rake (Rank 4) average tick +8.8%; Rip (Rank 6) average tick +9.6%
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +3.6%
Damage at 60
+6.5% Cat
In the sim
Natural Reaction 5 ranks · tier 6

Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

Test details
Client data: MOD_DODGE_PERCENT +5; scripted (dummy aura) 100; scripted (dummy aura) 10; scripted (dummy aura) 1
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Damage at 60
—
Not in the sim
Works through a server script the game files don't describe
Primal Bite 1 rank · tier 7

Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

+25.3%: Adds Primal Bite, 29% of your damage. Maul is cast 30% less often.

Test details
Client data: an ability you use (not passive); WEAPON_DAMAGE +42; WEAPON_PERCENT_DAMAGE +100
What changed in the sim: Maul (Rank 7) casts -29.7%; Melee casts +53.0%; Primal Bite (Rank 3) appears (9.6 casts, 43.3 DPS)
Tested in: Feral Combat build, level 60, vs Humanoid, bear rotation
Damage at 60
+25.3% Bear
In the sim
Shifting Power 1 rank · tier 7

Instantly convert Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

+12.9%: Claw is cast 35% more often. Ferocious Bite is cast 78% more often.

Test details
Client data: an ability you use (not passive); ENERGIZE +40
What changed in the sim: Claw (Rank 5) crit chance +0.5 points; Claw (Rank 5) casts +35.0%; Ferocious Bite (Rank 5) casts +77.6%; Rake (Rank 4) casts +8.2%; Rip (Rank 6) casts +3.6%
Tested in: Feral Combat build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: -17.9%
Damage at 60
+12.9% Cat
In the sim

Restoration

Nature's Focus 5 ranks · tier 1

Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

Test details
Client data: NOT_LOSE_CASTING_TIME +70% on Entangling Roots, Healing Touch, Hibernate, Hurricane, Nourish, Rebirth, Regrowth, Revive, and 3 more
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
Not in the sim
Not modeled yet
Heart of the Wild 5 ranks · tier 1

Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

+3.2%: Without it, mana runs out 50 s into the 60 s fight; with it, at 53 s. Starfire is cast 4% more often.

Test details
Client data: MOD_TOTAL_STAT_PERCENTAGE +10; scripted (dummy aura) 20; scripted (dummy aura) 10
What changed in the sim: Claw (Rank 5) average hit +1.2%; Melee average hit +2.7%; Rake (Rank 4) average tick +2.6%
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +1.3%
Damage at 60
+3.2% Caster
In the sim
Naturalist 5 ranks · tier 2

Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 10%.

+10.0%: Starfire hits 10% harder. Moonfire ticks 10% harder.

Test details
Client data: CASTING_TIME -500 (flat) on Healing Touch, Wild Growth; MOD_DAMAGE_PERCENT_DONE +10
What changed in the sim: Claw (Rank 5) average hit +10.0%; Melee average hit +10.0%; Rake (Rank 4) average hit +10.0%; Rake (Rank 4) average tick +10.0%; Rip (Rank 6) average tick +10.0%
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Leveling speed at 60: +6.6%
Damage at 60
+10.0% Caster
In the sim
Reflection 3 ranks · tier 2

Allows 50% of your Mana regeneration to continue while casting.

+7.0%: Without it, mana runs out 50 s into the 60 s fight; with it, at 53 s. Starfire is cast 8% more often. Moonfire is cast 4% more often.

Test details
Client data: MOD_MANA_REGEN_INTERRUPT +50
What changed in the sim: Moonfire (Rank 10) casts +4.5%; Starfire (Rank 7) casts +8.4%; Wrath (Rank 8) average hit +9.1%
Tested in: Restoration build, level 60, vs Humanoid, caster rotation
Damage at 60
+7.0% Caster
In the sim
Natural Shapeshifter 3 ranks · tier 2

Reduces the mana cost of all shapeshifting by 30%.

Test details
Client data: COST -30% on Aquatic Form, Bear Form, Cat Form, Dire Bear Form, Moonkin Form, Shifting Power, Travel Form, Tree of Life
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Cheaper shapeshifts: the sim does not shift out of form between pulls
Subtlety 3 ranks · tier 3

Reduces the threat generated by your Nature and Arcane spells by 30%.

Test details
Client data: MOD_THREAT -30
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Less threat from healing: no effect solo
Gift of Nature 5 ranks · tier 3

Increases the effect of all your healing spells by 10%.

Test details
Client data: DAMAGE +10% on Healing Touch, Regrowth, Swiftmend, Tranquility; DOT +10% on Blessed Recovery, Regrowth, Rejuvenation, Wild Growth
Tested in: Restoration build, level 60, vs Humanoid, cat_bite rotation
Leveling speed at 60: +1.3%
Damage at 60
—
Partly in the sim
The sim's number differs from the game files
Bloom 1 rank · tier 3

No tooltip in the game files yet (added by a hotfix).

Test details
Client data: scripted (dummy aura) 100; scripted (dummy aura) 50
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
Not in the sim
Works through a server script the game files don't describe
Tranquil Spirit 5 ranks · tier 4

Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Test details
Client data: COST -10% on Healing Touch, Tranquility
Tested in: Restoration build, level 60, vs Humanoid, cat_bite rotation
Leveling speed at 60: +1.4%
Damage at 60
—
In the sim
Improved Rejuvenation 3 ranks · tier 4

Increases the effect of your Rejuvenation spell by 15%.

Test details
Client data: DOT +15% on Blessed Recovery, Rejuvenation
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Healing
Swiftmend 1 rank · tier 4

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Test details
Client data: an ability you use (not passive); HEAL +1
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Healing
Nature's Swiftness 1 rank · tier 5

When activated, your next Nature spell becomes an instant cast spell.

Test details
Client data: an ability you use (not passive); CASTING_TIME -100% on Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, Regrowth, Soothe Animal, Starsurge, and 1 more
Tested in: Restoration build, level 60, vs Humanoid, bear rotation
Leveling speed at 60: -0.9%
Damage at 60
—
In the sim
Living Spirit 3 ranks · tier 5

Increases your Spirit by 15%.

+4.4%: Without it, mana runs out 50 s into the 60 s fight; with it, at 53 s. Starfire is cast 6% more often.

Test details
Client data: MOD_TOTAL_STAT_PERCENTAGE +15
What changed in the sim: Starfire (Rank 7) casts +6.3%; Wrath (Rank 8) average hit -3.2%
Tested in: Restoration build, level 60, vs Humanoid, caster rotation
Damage at 60
+4.4% Caster
In the sim
Improved Tranquility 2 ranks · tier 5

Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Test details
Client data: THREAT -100% on Tranquility; COOLDOWN -60% on Tranquility
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Group healing: no effect solo
Improved Regrowth 5 ranks · tier 6

Increases the critical effect chance of your Regrowth spell by 50%.

Test details
Client data: CRITICAL_CHANCE +50 (flat) on Regrowth
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Healing
Wild Growth 1 rank · tier 7

Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Test details
Client data: an ability you use (not passive); PERIODIC_HEAL +40; scripted (dummy aura) 5
Tested in: Restoration build, level 60, vs Humanoid, cat rotation
Damage at 60
—
No damage effect
Group healing