Cat
75.8 damage/sec at level 301% Crit›1% Hit›Strength›Agility›Attack Power
In Cat Form, every point of Agility is also 1 Attack Power, plus crit.
- 1 1% Crit= 11 AP
- 2 1% Hit= 6.7 AP
- 3 Strength +2 Attack Power= 2 AP
- 4 Agility +1 Attack Power · +0.09% crit · +2 armor · +0.09% dodge= 2 AP
- 5 Attack Power1 AP
- Stamina Health only: keeps you alive, adds no damage
- Armor (on items) Survival only: less physical damage taken
Bear
41.1 damage/sec at level 301% Hit›1% Crit›Strength›Attack Power›Agility
In Bear Form, Agility gives no Attack Power (only Cat Form does): it adds crit, armor and dodge. For damage, Strength is worth more.
- 1 1% Hit= 9.4 AP
- 2 1% Crit= 8.2 AP
- 3 Strength +2 Attack Power= 2 AP
- 4 Attack Power1 AP
- 5 Agility +0.09% crit · +2 armor · +0.09% dodge= 0.7 AP
- Agility -0.14% physical damage taken
- Armor (on items) -0.05% physical damage taken
- Stamina +10 health
How to read it: "= 9.2 AP" means one point adds as much damage as 9.2 Attack Power. Add up an item's stats this way to compare it with another. Each form is a 120-second fight against a dungeon boss 3 levels higher, with the leveling plan's talents at this level, quest-reward green gear and your own Mark of the Wild. Your own gear and talents shift these: Stat weights on the Sim page work them out for you, caster included. Bear damage taken: from armor and dodge, Classic armor formula.